GeForce 7900 GT head-to-head

Written by Tim Smalley

April 26, 2006 | 18:13

Tags: #7900 #benchmark #bfg #card #elder #gameplay #geforce #gt #oblivion #review #scrolls #video #xxx

Companies: #nvidia #xfx

The Elder Scrolls IV: Oblivion - Widescreen gaming

Along with testing Elder Scrolls IV: Oblivion at CRT resolutions, we also tested the three video cards at the native resolution for a 24" widescreen LCD because this is becoming an increasingly popular choice among gaming enthusiasts. This game is incredibly stressful, so we found that we had to lower details significantly in order to maintain acceptable frame rates.

We used the same range of testing scenarios as were used in the previous section of this review. The frame rates displayed below relate to the most stressful of the three benchmark hotspots that that we used - the scenario with heavy vegetation on the walk up to the first Oblivion gate outside Kvach.

GeForce 7900 GT head-to-head Elder Scrolls IV: Oblivion - Widescreen GeForce 7900 GT head-to-head Elder Scrolls IV: Oblivion - Widescreen GeForce 7900 GT head-to-head Elder Scrolls IV: Oblivion - Widescreen
BFG Tech 7900 GT OC / XFX 7900 GT XXX / BFG Tech 7800 GT OC

GeForce 7900 GT head-to-head Elder Scrolls IV: Oblivion - Widescreen
GeForce 7900 GT head-to-head Elder Scrolls IV: Oblivion - Widescreen
We were actually quite impressed with how well the XFX GeForce 7900 GT XXX Edition held up to the abuse that Oblivion can dish out at 1920x1200. Unfortunately, we had to turn tree canopy shadows off and set the texture detail to 'Medium'. However, all other details were left set to medium-high settings. We were also able to leave 16xAF applied and HDR on, too. Impressive.

There was more tweaking required on the BFG Tech GeForce 7900 GT OC, but we were still able to play the game with reasonably high details for this resolution - we were able to leave HDR enabled and also leave 16xAF on too. Most of the details were set about mid-way along the sliders, with shadows on reasonably low settings.

The 1920x1200 native resolution of 24" widescreen LCDs really killed the BFG Tech GeForce 7800 GT OC. In order to get the game playable, we had to turn HDR off and settle for Bloom. All of the fade settings were lowered to about a third of the way along the slider, with shadows completely turned off. The draw distance was left at its maximum setting, though - as the game experience really deteriorates when this is lowered significantly. The game was playable at these settings, but it looked a bit weird, at least compared to what we're used to playing Oblivion at.
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